Jojogape's Devblog
Remember when you told me about Peri0d? Do you plan on taking all of the Someday beta ideas and turn them into a game? It would be pretty interesting to see all of the scrapped ideas.

It wasn’t that different from Someday, really. All you need to know about PERiod is it wasn’t released at all, in turned into Someday eventually, and it all started with the Yume Nikki Meme I posted on deviantART.

But I can talk about even earlier ideas I had before even drawing it.

Its protagonist was Mizutsuki (lit. covered in water because I like water), and it was just your average game of just going through dreams with no coherent plot at all or even hints about his life. There were 10 doors at the good ol’ circular Nexus, each one leading to a color-themed world: red (probably volcanic), orange (desert?), yellow (wheat field?), lime (8-bit), green (grassland), cyan (underwater), cerulean, indigo, purple (space) and pink (basically the Pink Maze).

There was no horror at all, with the only foreboding place being a corridor in the purple world leading to a black door (spoopy), with a world that was basically a parody of Yume Nikki’s scariest events. The ending was basically the protagonist receiving a phone call and finally going outside.

And don’t get me started in the effects. All of them popular fandom references. I can’t believe I was going to make a Leekspin effect. 2011 was a weird meme year.

There’s one last reason why I’ll never make PERiod: I want to step forward and start making 3D games. Probably platformers. Or puzzle games. Or both. I don’t know, but I downloaded Unity and I’m going to spend some time messing with it. I won’t promise anything though - this might be a really busy year in every way possible and I don’t know if I’ll ever have the time to make games. It might be a long time before you all hear about my next project, if I ever have one. But sorry, it’s not PERiod. PERiod was never a thing and I’m afraid it’ll never be. It wasn’t worth it, trust me. It’s time to move on and start a new page.

SPOILERS: Who are the NPCs of the Nice Bar? It's me or they are References?
Anonymous

That is so totally the sorta question it makes no sense for me to answer!

Too bad, that will stay shrouded in ~mystery~.

Can you please do anyone trying to find the save menu font and post the download link here? Apparently, the post with it has either spontaneously cumbusted or vanished off the face of the earth.

I think it’s MS Mincho, size 9. Also I think it’s there by default, if not, you can try and download it.

Un mes (y un día) después de sacar la v0.09, ¡aquí viene la traducción al español!

Tiene 24 efectos, 32 logros y tres finales. Así que el juego está completo.

Hay unas probabilidades mínimas de que saque a v0.10 en algún momento, pero lo dudo mucho, ya que 1. no hace falta 2. no creo que tenga mucho tiempo a partir de ahora y 3. aunque lo tuviera, quiero experimentar con otros tipos de juego en otros motores más avanzados que RPG Maker.

¡Si veis algún fallo, no dudéis en decírmelo! Aunque es de notar que no he traducido Zapnef ni… ciertas cosas que no debería contar, ya que serían spoilers graves. Es mejor dejarlas en inglés, en serio.

¡Que lo disfrutéis!

Well, I tried fanart. Note to self: never try fanart.

Also, try using something that isn't bezier curves.

So, I cheered myself up with stupidity.

This is where all Yume Nikki fangames are to be posted from now on.

*Insert boredom quip here*

—-

Oh, it’s fine, I like it, hehe.

But… I don’t really get the second picture… Why is Itsuki there? Is he… in the “Nexus”?

Muy bien, en teoría la traducción al español de Someday v0.09 debería estar acabada. Mañana o pasado mañana la probaré, a ver si me falta algo.

En cualquier caso, he de avisar que no traduciré Zapnef (el juego está *literalmente* en inglés), además de otras cosas que es mejor dejar en inglés, no puedo decir qué ni por qué, ya que eso daría lugar a spoilers bastante graves.

BOREDOM

BOREDOM NEVER CHANGES

—-

Ah, neat! Thank you!

First bugfix for v0.09

As usual it replaces the original file on Mediafire.

I just fixed some dialogue issues and a glitch that makes the Candle holder effect stay unlit if you go from the Seabed to the Sewers. This means you can go the a dark place and the Candle holder effect will work like it was lit.

How did I notice the dialogue issues, you ask?

Easy… because I’ve started translating Someday v0.09 to Spanish.

How did you come to design Itsuki?
Anonymous

Well I have to admit he was initially based on myself in a way. After all, the idea for Someday started after making a Yume Nikki meme on deviantART where you explained what your dream world would look like.

People liked the idea so I started making a fangame from there, and Itsuki was basically a YN version of me in v0.00. But then Crossy and Emoto helped me redesign him so he looked more original and since v0.01 he is a completely different person. In fact, I didn’t come up with the final “plot” until I started making v0.03.

Hi Jojogape! I wonder how did you made this cute footstep SFX? Sorry if this question is stupid.
Anonymous

Just go to Terrain in the Database, and look for the Sound Effect field. Click there and select a sound from the… Sound folder. Every time to step over a tile assigned to that terrain it will sound like that.