Jojogape's Devblog

Aaaaand the second ending is implemented! I may or may not tweak some details, but the main thing is done.

Now for the last (and probably hardest to make) ending.

I just finished making Zapnef!

In the next version it will have a total of 9 levels. These new levels won’t introduce any new mechanics, though. You’ll be familiar with everything - the levels are just harder, with more obstacles and items that are easier to miss.

Now I can fully concentrate on making the rest of stuff for the new endings… I’d say those are halfway done.

I wonder how many people know that Itsuki’s design was inspired mostly by T.K. from Digimon.

image

(Happy April Fools.)

Bleet, how do you slow down a character at the start of the game in RPG Maker 2003? I'm trying to figure out how to make the player slower than the speed you're given at default.
Anonymous

bleetdev:

On the first map, where the party start event is place, create an Auto-Start event and use the Move Event command. In that window, I think you can click on “Reduce Move Speed” or something about two? four? times and it will give you a speed around Madotsuki levels. Then create the “end event processing” and “erase event” command and after the game starts and the movespeed is lowered, you can move the character at that speed for the rest of the game.

Below the cut is my advice and personal opinion on movespeed and how it affects gameplay. I also talk about what you want your players to gain from your work based on the movespeed and the possibility of walking and running.

If you’re interested, feel free to click through:

Read More

I’m putting this on the dev help tag because it’s actually really interesting.

Review de The Looking Glass en español, por SuperEloy100

Descargar aquí

The Doodle effect gets a makeover!
Using several colors makes sure that you’ll see at least a part of the sprite no matter the background color.
I’m no longer using traditional pen colors, but this looks much better and is more functional.

The Doodle effect gets a makeover!

Using several colors makes sure that you’ll see at least a part of the sprite no matter the background color.

I’m no longer using traditional pen colors, but this looks much better and is more functional.

Couldn't you make it so that it changes it's color in the nexus room to be visible? I guess that would kinda be inconsistent-y but hey its a dream
Anonymous

Mmmm. I know it’s a dream but… I like effects to be relatively… consistent. I’m going to experiment with it today and see what I get.

Well, a fellow player noticed that the Doodle effect is hard to see in the Nexus, since it’s blue and not purple anymore. So I may make the Doodle effect green (as in a green pen’s ink). Or I might change to a simplified palette of Itsuki’s colors. I have to choose the shade of green carefully so it’s easy to see it on the grass.

I can just change it to other common colors for pens, but red doesn’t look fitting (and writing a person’s name in red apparently brings bad luck according to Japan), black is boring and plain and so is “pencil gray”.

It’s either green or various colors… yeah.

Look out for this NPC in version 0.09! He leads you to one of the new worlds!
W-wait, are you okay there, buddy?

Look out for this NPC in version 0.09! He leads you to one of the new worlds!

W-wait, are you okay there, buddy?

New animation for the Nerd effect.
Pressing 1 will make Itsuki fix his glasses like a real megane.
(Speed may vary in-game.)

New animation for the Nerd effect.

Pressing 1 will make Itsuki fix his glasses like a real megane.

(Speed may vary in-game.)